#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 color;
layout (location = 2) in vec2 texPos;
out vec3 ourColor;
out vec2 TexPos;
void main()
{
    gl_Position = vec4(pos, 1.0);
    ourColor = color;
    TexPos = texPos;
}